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Interview with Matthew Dawkins II

Write on: Fri, 21 Dec 2018 by  in Blog Be the first to comment! Read 2682

Hey my fellow tabletop gamers,

We have a great new interview today with MATTHEW DAWKINS, Onyx Path Publishing's best writer and content maker. Today, he's here to talk to us about the company's newest Kickstarter for THEY CAME FROM BENEATH THE SEA. It is a retro-scifi 1950s B-movie influenced roleplaying game.

You can check out the Kickstarter here: https://www.kickstarter.com/projects/200664283/they-came-from-beneath-the-sea-a-tabletop-roleplay/updates

1. What is the premise of THEY CAME FROM BENEATH THE SEA?

The premise of They Came from Beneath the Sea! is that you get to play the strong-jawed veterans, plucky journalists, mad scientists, and grizzled everymen of the 1950s, where the Cold War is starting to boil and suddenly, without warning, aliens invade our perfect towns! It's a game strongly set in the world of B-Movies of the era, which can be played as seriously or as farcically as the table desires.

2. TCFBTS is inspired by 1950s B-movies. What ones in particular did you draw from? Why did you choose this as a format? What made you think this would be a great game? (three questions in one, I know)

There are so many fantastic B-Movies. Plan 9 from Outer Space (1959) is of course a classic, but don't overlook It Came from Beneath the Sea (1955) and Attack of the Crab Monsters (1957), the former of which is a magnificent Ray Harryhausen piece and the latter is a Roger Corman oddity. Of recent movies, I strongly recommend the work of Larry Blamire, especially The Lost Skeleton of Cadavra (2001) and The Trail of the Screaming Forehead (2007). Both really evoke the humour present in these kinds of movies. I enjoy this format for cinema, but it took many playtest iterations to land upon it as an RPG medium. I've found groups love to have fun and laugh around the table, and a game that encourages that is a rarity in this market.

3. What sort of rules system does this game use?

We use the Storypath System (d10, dice pools, standard difficulties of 8) for They Came from Beneath the Sea!, as established in Scion, Trinity, and Dystopia Rising. However, our version is slightly modified to account for some of They Came From's unique powers and features.

4. How would you describe the game's tone? Funny? Horrific? Horror comedy?

The tone of this game is what you make of it. I've now run so many games of it with different tone and flavour, I can honestly say They Came From can be horrific or comedic, or any mixture of the two. While the game is set up to allow you to make a funny game, it doesn't dictate to you what good humour is. We're very conscious of allowing groups to find their own levels of fun.

5. Do you think fans of the Fallout or Bioshock games will like this game?

There's definitely a little of the Fallout tongue-in-cheek humour to this game, especially with all the talk of atomic devices in day-to-day life. I love BioShock, but we've not really attempted to emulate any sort of genetic splicing-Randian horror. Not yet, anyway.

6. Will the communists in the game be evil baddies or sensual slavs seduced by the heroes or heroes themselves?

While the default setting of the game is 1950s America, making "commies" default bad guys in the eyes of G-Men and other stalwart American "patriots", this game doesn't dictate that all communists, Soviets, Russians, or indeed any other group acts in a set way. Think of how they're portrayed in your favourite movie of the era and roll with that in your game.

7. What can you tell us about the enemies of the game?

There are so many! The writers on this book knocked the Threats out of the park. We have gill-folk, crab people, were-lobsters, teenage shrimp, centopus, the Prefecture of the Pod, the Sirens of Ness... So many! There are plenty more than that, each divided into the brackets of Destroyers, Invaders, Enslavers, Spies, and Primordials. Each has its own ecology and motivations, and they don't necessarily get on.

8. What sort of heroes will be the players be expected to play?

Heroes will tend to be the kinds of characters portrayed in B-Movies of the 1950s and 1960s. A little wooden, a little hammy, but ultimately earnest in their beliefs and ambitions. You'll have everything from the small-town sheriff just looking to get a restful night's sleep, to the blue collar everyman wanting to defending his patch of land. There are five Archetypes: Everyman, G-Man, Mouth, Scientist, and Survivor.

9. The 1950s are a frequently satirized period of history. Will this book engage in any social satire?

There's definitely some social satire. In some of the fiction within the book, men underestimate women, communists are taken as uniformly black-hearted villains, governments want a pacified populace, and scientists are unpredictable lunatics. In most such cases, expectations are thwarted with the foolish party soon taken to task. Also, Joseph McCarthy gets eaten by a giant clam.

10. What are some of the Kickstarter rewards which donors will be able to get?

The Kickstarter is the best place to look for such things, but at bare minimum we're offering the PDF of the game, through to the book, a Director's screen, and cards for your Quips and Cinematics. If the Kickstarter hits stretch goals, we might see additional supplements or artwork for the game, among many other things.

11. Do you see this as a potential ongoing series of books or a limited collection of them?

I could see a whole series of They Came From games if this one were successful. Spitballing here, but I could see a Hammer Horror-influenced game, a Goosebumps-inspired game, and others that take inspiration from other forms of cinematic media. I'd love to do one based on Italian giallo cinema, but I understand that would have a limited audience (outside Italy).

12. Describe to us a typical adventure of this game in your view.

The typical adventure sees your characters reacting to a rapid invasion of bodysnatchers such as the crab people, or a ship offshore going missing and your heroes having to investigate the whereabouts of its crew. Adventure thus unfolds!

13. What projects will you be working on after this?

I have a few V5 books to develop, the Contagion Chronicle to get finished, and a bunch of projects for companies other than Onyx Path such as an unannounced Chaosium book, Solemn Vale for Dirty Vortex Games, and pushing forward with my Onyx Path media role! If you've not subscribed to Onyx Path on YouTube and Twitch, please do so! Content will be thick and fast come 2019!

Last modified on Friday, 21 December 2018 08:00
C.T. Phipps

C.T Phipps is a lifelong student of horror, science fiction, and fantasy. An avid tabletop gamer, he discovered this passion led him to write and turned him into a lifelong geek. He is a regular blogger on "The United Federation of Charles".

He's written Agent G, Cthulhu Armageddon, Lucifer's Star, and The Supervillainy Saga.

Website: https://ctphipps.wordpress.com/

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