C.T Phipps is a lifelong student of horror, science fiction, and fantasy. An avid tabletop gamer, he discovered this passion led him to write and turned him into a lifelong geek. He is a regular blogger on "The United Federation of Charles".
He's written Agent G, Cthulhu Armageddon, Lucifer's Star, and The Supervillainy Saga.
DAUNTLESS is the first novel in the Lost Fleet series which has the premise of Captain John "Black Jack" Geary being a officer who has been stuck in stasis for a century. Much to his dismay, he finds out his heroic last stand has been elevated to Davey Crocket at the Alamo/King Arthur levels of proportion. So much so that he is treated as the Second Coming when he is finally rescued, as well as the man who is to deliver them from the same enemy he "died" fighting so many years ago.
KRIS LONGKNIFE: MUTINEER by Mike Shepherd is the first book of a seventeen volume series and part of a much larger universe. It is the story of the titular character, daughter of the richest family of the planet Wardhaven, who has decided to leave the luxurious world of her corporate/political princess life to become a Space Marine. Kris soon finds herself fighting battles on the ground, in the stars, and the political arena against an ever-expanding roster of enemies.
THE DARK SEA BEYOND by Rye Sobo is a book that stars one of my favorite races of fantasy: gnomes. Gnomes are sort of the odd stepchildren of fantasy with the most famous examples of them being Dragonlance's Tinker Gnomes, David the Gnome, and the World of Warcraft ones that are just Tinker Gnomes. Much of their handling in fantasy is about how they're ridiculous and don't fit with the rest of the Tolkien homages. This book is no different and benefits strongly from it.
Ferrin is a gnome who pretends to be a pirate captain in order to pick up women. Pirate Captain Gustavo Blanco is a bit better of an identity to pretend to than pretending to be a Navy SEAL (stolen valor is not cool). However, it gets him into trouble as Captain Gustavo finds himself wanted for murder. A murder our gnomish hero could not have committed because he is incredibly bad at anything other than lying to easily-impressed women. This leads Ferrin to join an actual crew and find himself in even bigger hot water than if he'd stayed to meet the charges laid against his false identity.
What follows is an entertaining story about a fish out of water enjoying the life of storms, sea monsters, bounty hunters, and other problems that he was never prepared for. Worse, he's a midshipman and if you know anything about the Navy then he'd have been better throwing himself overboard. Noticing a pattern here? I enjoyed Ferrin's adjustment to life on the sea and the relative authenticity of the routine that is described within.
The world created by Rye Sobo is reminiscent but not identical to that of Dungeons and Dragons as well as Warcraft. There's orcs, magic, and a anachronistic mash-up of technologies that vaguely resembles the Renaissance without gunpowder. It's a familiar world but that doesn't mean it's a bad one and the tried and true formula works well here. There's a lot of entertaining stuff in this book and the humor is well-handled with it never going to the ridiculous. Our (anti)hero is completely unqualified to do any sort of heroics but that's what makes his attempts at derring do all the more amusing.
One element I really enjoyed about Ferrin is that he's actually a storyteller primarily and that allows the book to veer off from his adventures to discuss other characters. I also like Ferrin's capacity for magic, minuscule as it is, impresses his fellow sailors and allows him to get out of his situation at the bottom of the ship's totem pole. To an extent, at least.
In conclusion, this is a good book that has a fun lead in an interesting situation. The use of a gnome is an exploration of a litte-used fantasy race. I appreciated the authenticity to life on sea as well as the humor from the protagonist's ill-suitability to it.