C.T Phipps is a lifelong student of horror, science fiction, and fantasy. An avid tabletop gamer, he discovered this passion led him to write and turned him into a lifelong geek. He is a regular blogger on "The United Federation of Charles".
He's written Agent G, Cthulhu Armageddon, Lucifer's Star, and The Supervillainy Saga.
THIEF OF THE NIGHT GUILD is the sequel to CHILD OF THE NIGHT GUILD and probably one of my all-time favorite indie fantasy series. Andy Peloquin did something I was very annoyed by as for years I had the idea for doing a story about a young woman in a classic Dungeons and Dragons fantasy Thieves' Guild. Unfortunately, I can't write that book now as Andy did a much better job than I ever could.
Well, I've decided to pick up David Mack's VANGUARD series after reading watching the latest season of STAR TREK: DISCOVERY. I really liked his fusion of both the Original Series era with the 2017 CBS series, having only a few seams showing in the resulting stitching up of the two franchise sections. So, I was intrigued by the possibilities of a series seemingly based on combining the premise of DS9 (a long-range space station on the frontier of Federation Space) with the time period of the Original Series. So, how did it work? Remarkably well, actually, and Discovery could take a number of lessons from David Mack on how to write "dark" Trek.
For anyone who knows me, I am a fan of Expanded Universes. There's only so much you can fit into even long-running series like Star Wars and Star Trek. Indeed, these are my two favorite franchises and I have devoured hundreds of books set in them. Some people have dismissive attitudes to these books but they're missing some real quality works. The Thrawn Trilogy, Rogue Squadron, Star Trek: Vanguard, Star Trek: Destiny, The Department of Temporal Investigations, and more. If I had to praise my favorite Star Trek series, though, it would be New Frontier. Essentially, a novel-only series combining original series wackiness with TNG stuffiness to great action-adventure and humorous effect.